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// NEWS / 28.08.2026

What happens to prices after 1.0: the studio has already said it

No monetisation during Early Access. After the full release it starts and the base price goes up — but early buyers pay nothing extra.

CONFIRMED · #news · 28.08.2026
Кадр із нашого запису бети WARDOGS
Кадр із нашого запису бети WARDOGS

We have already covered the promise of no monetisation during Early Access. In an interview with Insider Gaming the studio explained the other half of it — what happens after Early Access. Without diplomacy.

What was said

Two people spoke: Mark Pinney, senior game director and CFO, and Joe Brammer, executive producer and CEO of BULKHEAD.

  • During Early Access the game is not monetised beyond base sales and the Supporter edition. No ambitious roadmaps with bold promises either — on purpose.
  • At 1.0 monetisation starts and the base price goes up, to reflect the added maps, modes and weapons.
  • Early buyers pay nothing extra. Everything added stays available at the price they already paid.

Lines worth reading verbatim

"We're a business that needs to make money… I think the game comes first."
"We have kids to feed… otherwise, you cannot have good performing, nice shooters."

And the line that explains their whole communication style: "We said 'Don't buy the game.'" That is not a pose — it points at their own video listing ten reasons not to.

What it means in practice

Earlier means cheaper, permanently. The Early Access price is not a few-day discount but a lower step you never fall off. And "no purchases" holds exactly as long as the game stays in EA — one to two years.

What exactly gets monetised at 1.0 — cosmetics, a battle pass or something else — the studio did not say. We are not guessing: when they say it, this page gets updated.

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