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// VEHICLE CARGO

WARDOGS Vehicle Cargo Planner

Vehicle, crates in the bed, gear inside the crates — three levels, the way the game has them. You see what physically fits, what it costs and what the run pays with the bonus.

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01

What is exact here and what is not

Game data and our estimates

Item sizes in cells, crate capacities, weights and prices come from the game data, verified on 29 August. Two things the game does not publish: the size of the bed grid and how many columns wide the grid inside a crate is. Both carry a pencil marked “estimate”, and both can be overridden with your own number — it survives in the link.

Where the geometry is known — inside a crate — it is real, and items rotate 90° when that is what makes them fit. The bed is drawn as a grid because “6 of 8 cells used” does not answer the actual question, “will another large crate fit?”: two free cells can sit in opposite corners.

A bed and a trunk are different things

The Kodiak has a logistics bed and no internal trunk. The Gepard is the opposite: a large trunk, but you cannot put a crate on it. The Humvee and the URAL have both. Until 29 August we had those merged into one field, and the planner cheerfully offered to load a tank.

That is why vehicles with a bed come first in the list: this page is about them.

02

Where the profit comes from

The delivery bonus is the percentage on top of what the cargo is worth. It is counted off containers and contents: nobody sells the vehicle, so it stays out of the profit — otherwise an empty bed would “earn” thousands. The vehicle pays for itself separately — the “payback” line says in how many runs.

Pick the percentage your contract or faction gives you. Vehicle prices and stats were checked against the game data on 29 August; every entry in the database carries its own change history.

03

Frequently asked

Why will a crate not fit that fitted in another vehicle?

Because a crate takes cells, not “a slot”: a small one is 1×3, a large one 1×4, a supply pallet 4×2. A pallet alone eats what two large crates would. How many cells a given bed holds is our estimate — the button next to the bar lets you set your own.

Many small crates or one large one?

A large crate gives 35 slots for 4 cells, a small one 24 for 3 — so the large one wins on density, and the small one on filling the last gap. Both are costed instantly: build one set, then the other, and compare the manifests.

Are these numbers official?

Prices, capacities, weights and item sizes come from the game's own data. BULKHEAD has published no tables of its own, and the two numbers that are not in the data — bed capacity and crate grid width — are marked as estimates right where they are used. After every patch we re-check and flag whatever changed.

Why plan cargo in advance?

Because crates and pallets do not split in half: if a large crate does not fit, it does not fit, however much space is left beside it. A run is cheaper to plan ahead than to discover at the position that half of what you needed arrived.

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