The things that do the arithmetic for you while you are busy fighting. Everything runs in the browser, with no sign-up and no ads.
Hit zones, armor, TTK and two guns compared side by side.
open →Azimuth and elevation for the L81 mortar and the SPH-2, straight off the map.
open →What fits in the bed, what it costs, and how much room is left.
open →Vendor-style slots: guns with attachments, armor, vehicles and a running total.
open →Starter kits built on $10,000 and the survival odds at which a deployment stops losing money.
open →Kavkazi, Europe and North America on the real in-game imagery, with a sector grid and a ruler that gives travel time.
open →Three things cost a WARDOGS player the most, and the game works out none of them for you. First: whether this gun kills this target faster than it kills you — armor and hit zone change the answer several times over. Second: where to point the gun, because indirect fire without a calculation is just spent shells. Third: what your life costs, because the kit is bought at every respawn.
So there are exactly three, and each closes one of those questions. All of them run in the browser, with no sign-up, no ads and not a single tracker. Each one keeps its state in the URL — drop that into squad chat and the other person opens exactly what you are looking at.
A profile keeps your contracts and listings with you: sign in from your phone or your PC and everything is still there. You can post without one, but then the records live only in this browser.