WARDOGS Tools
The things that do the arithmetic for you while you are busy fighting. In the browser, with no sign-up, ads or trackers.
Damage calculator
Hit zones, armor, TTK and two guns compared side by side.
open →Shots to kill
Every gun against every armor in one table: shots and seconds.
open →Artillery calculator
Azimuth and elevation for the L81 mortar and the SPH-2, straight off the map.
open →Cargo planner
What fits in the bed, what it costs, and how much room is left.
open →Base builder
Fortifications in real meters, a 60 m build circle, a manifest in supplies — and community bases in the next tab.
open →Loadout planner
Vendor-style slots, a real backpack grid, price and weight — with community builds one tab away.
open →Run profitability
Starter kits built on $10,000 and the survival odds at which a deployment stops losing money.
open →Interactive maps
Kavkazi and Europe on the real in-game imagery: rotations with their towns, faction spawns, safe zones, towers, a coordinate grid, a ruler with travel times, and a tactical room for the squad.
open →Why these tools specifically
Three things cost a WARDOGS player the most, and the game works out none of them for you. First: whether this gun kills this target faster than it kills you — armor and hit zone change the answer several times over. Second: where to point the gun, because indirect fire without a calculation is just spent shells. Third: what your life costs, because the kit is bought at every respawn.
Hence the list: 8 tools, one for each of those questions. The state lives in the URL: drop it into squad chat and the other person opens exactly what you see.
