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// SHOTS TO KILL

Shots to kill

Every weapon against every armor tier on one table: shots to kill and seconds at the weapon's rate of fire. The same numbers as the damage calculator — calibre damage from game data, range falloff, armor absorption.

35weapons5armor tiers6ranges
Zone
Range
Round
// calculating…

Target with 100 HP. Click a weapon to open the calculator with the same conditions; click a column header to sort. Seconds run from the first shot to the last at the rate of fire, no reload.

How to read it

The number is how many hits to this zone put the target down. Below it the time: the first shot is instant, the rest follow the rate of fire. The best in each column is highlighted. Shotguns assume every pellet hits; the bow fires an arrow.

Where the numbers come from

Calibre damage, range falloff and armor absorption (30/40/55/65 %) come from game data, build CL491020. AP rounds strip more protection, hollow points less. Zone multipliers are refined after launch; the full per-zone breakdown is in the damage calculator.

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