WARDOGS TTK Chart
Every weapon against every armor tier on one table: shots to kill and seconds at the weapon's rate of fire. The same numbers as the damage calculator.
| Weapon | Class | Caliber | Rate, rounds/min |
|---|---|---|---|
| MAAWS | Launcher | 84mm Anti-Tank Shell | 100 |
| MGL-40 | Launcher | 40mm Grenade Shells | 75 |
| RPG-7 | Launcher | 93mm Self-Propelled Rocket | 100 |
| M12G | Shotgun | 12g | — |
| M500 | Shotgun | 12g | 120 |
| MP43 | Shotgun | 12g | 900 |
| M249 SAW | Machine gun | 5.56x45mm | 850 |
| PKM | Machine gun | 7.62x54mm | 600 |
| Compound Bow | Bow | Broadhead Arrow | 90 |
| BMR-308 | Marksman rifle | 7.62x51mm | 450 |
| SKS | Marksman rifle | 7.62x39mm | 420 |
| SVD | Marksman rifle | 7.62x54mm | 480 |
| Deagle | Pistol | 50AE | 267 |
| GGX 17 | Pistol | 9x19mm | 600 |
| GGX 18 | Pistol | 9x19mm | 1200 |
| Judge | Pistol | 45 Colt | 200 |
| M1911 | Pistol | 45 ACP | 430 |
| AMP-9 | Submachine gun | 9x19mm | 900 |
| MP5 | Submachine gun | 9x19mm | 800 |
| PP-19 Vityaz | Submachine gun | 9x19mm | 800 |
| Super-45 | Submachine gun | 45 ACP | 1200 |
| AMR 50 | Sniper rifle | 50 Cal | 41.5 |
| MK22 | Sniper rifle | 7.62x51mm | 46 |
| Mosin Nagant | Sniper rifle | 7.62x54mm | 46 |
| SV98 | Sniper rifle | 7.62x54mm | 46 |
| Scout Rifle TD | Sniper rifle | 5.56x45mm | 46 |
| A-91 | Assault rifle | 5.56x45mm | 700 |
| AK74 | Assault rifle | 5.45x39mm | 650 |
| Bushmaster M17S | Assault rifle | 5.56x45mm | 700 |
| FAL | Assault rifle | 7.62x51mm | 650 |
| Galil | Assault rifle | 5.56x45mm | 650 |
| KH-2002 | Assault rifle | 5.56x45mm | 700 |
| M4 | Assault rifle | 5.56x45mm | 800 |
| T-21 | Assault rifle | 5.56x45mm | 750 |
Target with 100 HP, no reload. A weapon name opens the calculator with the same conditions; a column header sorts.
How to read it
The number is how many hits to this zone put the target down. Below it the time: the first shot is instant, the rest follow the rate of fire. The best in each column is highlighted. Shotguns assume every pellet hits; the bow fires an arrow.
Where the numbers come from
Caliber damage, range falloff and armor absorption (30/40/55/65 %) come from game data, build CL491020. AP rounds strip more protection, hollow points less. We are still verifying the exact zone multipliers; the full per-zone breakdown is in the damage calculator.
Frequently asked
What is TTK in WARDOGS?
Time to kill — the time from the first to the last shot needed to drop a 100 HP target. We compute it as (shots − 1) × 60 / rate of fire: the first shot is instant, the rest follow at the weapon's rate, without reloads.
How many shots does it take to kill in WARDOGS?
It depends on the round, the hit zone, the target's armor and the range. The chart shows 34 weapons against 5 armor tiers at 6 ranges from 0 to 500 m, for the torso and the head: the number in a cell is how many hits drop the target, below it the seconds.
Where do the TTK numbers come from?
From game data (build CL491020): round damage, range falloff and armor absorption are the same numbers the damage calculator uses. Shotguns assume every pellet hits, the bow counts one arrow. We re-check after every patch, and the changes show in the log.
Which round kills an armored target fastest?
Armor-piercing: it strips most of the protection. Hollow-point does poorly against armor and belongs against targets without a helmet and a vest. Switch the round in the chart and every cell is recalculated.
