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// SHOTS TO KILL

WARDOGS TTK Chart

Every weapon against every armor tier on one table: shots to kill and seconds at the weapon's rate of fire. The same numbers as the damage calculator.

34weapons5armor tiers6ranges
Zone
Range 0 m
Round
Weapon
WeaponClassCaliberRate, rounds/min
MAAWSLauncher84mm Anti-Tank Shell100
MGL-40Launcher40mm Grenade Shells75
RPG-7Launcher93mm Self-Propelled Rocket100
M12GShotgun12g—
M500Shotgun12g120
MP43Shotgun12g900
M249 SAWMachine gun5.56x45mm850
PKMMachine gun7.62x54mm600
Compound BowBowBroadhead Arrow90
BMR-308Marksman rifle7.62x51mm450
SKSMarksman rifle7.62x39mm420
SVDMarksman rifle7.62x54mm480
DeaglePistol50AE267
GGX 17Pistol9x19mm600
GGX 18Pistol9x19mm1200
JudgePistol45 Colt200
M1911Pistol45 ACP430
AMP-9Submachine gun9x19mm900
MP5Submachine gun9x19mm800
PP-19 VityazSubmachine gun9x19mm800
Super-45Submachine gun45 ACP1200
AMR 50Sniper rifle50 Cal41.5
MK22Sniper rifle7.62x51mm46
Mosin NagantSniper rifle7.62x54mm46
SV98Sniper rifle7.62x54mm46
Scout Rifle TDSniper rifle5.56x45mm46
A-91Assault rifle5.56x45mm700
AK74Assault rifle5.45x39mm650
Bushmaster M17SAssault rifle5.56x45mm700
FALAssault rifle7.62x51mm650
GalilAssault rifle5.56x45mm650
KH-2002Assault rifle5.56x45mm700
M4Assault rifle5.56x45mm800
T-21Assault rifle5.56x45mm750

Target with 100 HP, no reload. A weapon name opens the calculator with the same conditions; a column header sorts.

How to read it

The number is how many hits to this zone put the target down. Below it the time: the first shot is instant, the rest follow the rate of fire. The best in each column is highlighted. Shotguns assume every pellet hits; the bow fires an arrow.

Where the numbers come from

Caliber damage, range falloff and armor absorption (30/40/55/65 %) come from game data, build CL491020. AP rounds strip more protection, hollow points less. We are still verifying the exact zone multipliers; the full per-zone breakdown is in the damage calculator.

Frequently asked

What is TTK in WARDOGS?

Time to kill — the time from the first to the last shot needed to drop a 100 HP target. We compute it as (shots − 1) × 60 / rate of fire: the first shot is instant, the rest follow at the weapon's rate, without reloads.

How many shots does it take to kill in WARDOGS?

It depends on the round, the hit zone, the target's armor and the range. The chart shows 34 weapons against 5 armor tiers at 6 ranges from 0 to 500 m, for the torso and the head: the number in a cell is how many hits drop the target, below it the seconds.

Where do the TTK numbers come from?

From game data (build CL491020): round damage, range falloff and armor absorption are the same numbers the damage calculator uses. Shotguns assume every pellet hits, the bow counts one arrow. We re-check after every patch, and the changes show in the log.

Which round kills an armored target fastest?

Armor-piercing: it strips most of the protection. Hollow-point does poorly against armor and belongs against targets without a helmet and a vest. Switch the round in the chart and every cell is recalculated.

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