In WARDOGS you buy your gear for every single life. So the real question is not “which is better” but
how many times you can afford it. Below: a calculator on real prices
(— entries with a price) and the full price list.
345entries priced5starter kits
01
Wallet
Build a kit
The lists only contain entries we have a
price for. An empty slot means you take nothing.
Budget
02
Starter kits on $10,000
Not “the meta” — Early Access has none yet. Arithmetic: what
you can assemble on the starting balance and how many such deployments it survives if every one ends in
death. Prices come from the database, at the vendor's list price. Below level 9 the vendor holds −50% on
everything, so every card also carries the recruit price; plan against the full list.
Zero risk
$45
a deployment you would not mind losing
Bushmaster M17S$0
5.56x45mm × 3$45
The standard gun is free. Die and you have lost the price of three boxes of ammo. This is the kit you learn the map with, without counting money at all.
as a recruit below level 9: $22
— that is 454 runs instead of 222
runs from the starting balance: 222
Working kit
$1 720
the first upgrade that makes sense
AK74$1 600
7.62x39mm × 3$120
The cheapest replacement for the standard gun that you actually feel in a fight. Mistakes now cost something, but your bank survives a long losing streak.
as a recruit below level 9: $860
— that is 11 runs instead of 5
runs from the starting balance: 5
Distance
$1 380
work from far out rather than up close
Scout Rifle TD$1 100
.308 Winchester × 2$80
GGX 17$200
A cheap way to stay out of close quarters. The pistol is not a flourish here — it is insurance for when somebody has reached you anyway.
as a recruit below level 9: $690
— that is 14 runs instead of 7
runs from the starting balance: 7
Logistician
$3 600
earn without shooting
Kodiak [Pickup]$3 000
Large Crate × 2$600
Bushmaster M17S$0
A vehicle with a bed and two large crates. The expensive part is the machine itself, so the logistician's real question is getting there without being burned.
as a recruit below level 9: $1 800
— that is 5 runs instead of 2
runs from the starting balance: 2
All in one run
$5 860
when the bank can take a risk
M4$2 800
5.56x45mm × 4$60
Humvee$3 000
More than half the starting balance in a single deployment. People play like this when they already know how to leave the map, not when they want to try.
as a recruit below level 9: $2 930
— that is 3 runs instead of 1
runs from the starting balance: 1
03
When a deployment pays for itself
What a successful run brings in is a number you enter
yourself: there are no official loot figures. The rest — whether this kit is worth it — the calculator
works out.
// death = losing everything you took. Survive = the kit stays with you, plus the loot.
Expected per run—
Pays off if you survive more often than—
Your bank covers—
Consecutive empty runs it survives—
How the result moves with your survival odds
The curve is the expected result of a
deployment at your numbers. Where it crosses zero is where the run stops losing money.
04
Price list
0 entries
Entry
Section
Class
Price
Source
05
The vehicle ladder
From cheapest to most expensive. The gap between the bottom and
the top rung is dozens of infantry lives, so a machine burned within a minute costs the squad a great
deal.
06
Where the money comes from
Start
$10,000 in the account at the beginning of a match
a loadout for every life, vehicles, crates and building materials
Bankruptcy
no wipe: run out of money and you are handed a free starter kit
Prices come from the game data; every entry carries a source
label. The economy numbers move with every balance patch: patches touch prices first.
07
Frequently asked
How much money do you start with in WARDOGS?
The account opens once with $10,000 and does not refill by itself. Money carries over between matches, and death takes everything you had on you.
How much does a loadout cost in WARDOGS?
From $45 for a kit with the standard gun and three boxes of ammo to $5,860 for a run with an M4 and a Humvee. The $10,000 starting balance covers 222 of the cheapest runs or one of the most expensive.
What should I take on my first run in WARDOGS?
The $45 kit: the standard Bushmaster M17S is free, you pay only for three boxes of 5.56x45mm. Die and you lose $45. With that kit you learn the map and never count money.
When does a WARDOGS run stop losing money?
When the expected profit exceeds the kit's cost weighted by your chance to survive. There are no official loot figures — you enter them yourself, and the payback calculator shows at which survival rate the run turns a profit.
How much do vehicles cost in WARDOGS?
From $500 for the Bobcat to $18,000 for the Havoc. Helicopters, tanks and artillery are bought with the same money as a rifle: vehicles do not lie around the map, it is a decision to put a whole life's budget into one machine.
Is there a progress wipe in WARDOGS?
No. If you run out of money you get a free starter kit, and progress is not reset.
How accurate are the prices in the WARDOGS database?
Prices come from game data, and every entry carries a source label. The economy numbers move with every balance patch — patches change prices first — so we re-check them with every patch, and each change shows up in the change log with its patch number.
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