WUH League 2026 · Stage 2
Three factions. One side wins.
Discord → Steam → squad · points count by SteamID Already on a squad?
Matches played
| # | Squad | Points | Kills | K/D | CASH | Matches |
|---|
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Squad duels
Which squad killed the other more often, across squads of different factions: a win is 3, a draw is 1. A separate award — it doesn’t affect tournament points.
| # | Squad | Duel pts | W · D · L | Difference |
|---|
- STEP 1 Sign in with Discord We know you by the same account you use in the community.
- STEP 2 Link Steam Without it nothing you do in the match counts. One click.
- STEP 3 Squad Pick a faction, become one of the three captains and gather eleven.
The players pick when we play
Maps — captains’ veto
Sign in with Discord
The tournament is played by our own people, so we recognise you by our own Discord. We ask for nothing beyond that: your name and avatar.
Link your Steam
The server counts tournament points against your SteamID, and the site knows you by Discord. Leave them unlinked and you play the match while the bot never sees you — and it cannot be fixed afterwards.
You confirm the sign-in on Steam's own page — we never see your password.
You are being called
Captains who liked your card. You can accept only one — the rest go out then. Turning one down spoils nothing: your card stays in the pool.
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Anyone who follows the link joins the roster automatically once they sign in with Discord and link Steam.
Any image — we crop it to a square from the centre. Until there is one, the squad stands on the board under the captain's avatar.
Only to a fighter with Steam linked — without it the captain's points go nowhere. You stay in the roster as a regular fighter.
Faction lobby
captain seats free — / 9Nobody walks into someone else’s squad: the captain builds the roster — with a link, a code or from the agent pool.
You have been invited to a squad — we are adding you to the roster. If anything goes wrong, the code is already in the field below.
New squad
Join with a code
The captain sends a link or eight characters. Paste them here and you are on the roster.
Free agents
Hours and K/D come from our own measurements of the server, not from what the person says.
Rules
v2what’s new is marked3 factions × 3 squads × 11, captain included.
Standard mode: infantry and vehicles. At the 95th minute the side ahead on score wins.
Per squad: whoever joins after the eleventh becomes a sub.
A pool of five — at least 7 days before the start; factions strike, two are left for the matches.
- 501st
- 152nd
- 03rd
- +1
- score — for every 5 of your faction’s score
- 15
- fight — a pool per squad, split by kills
- +3
- turnout — on average at least 10.5 of 11 on the field
- −1
- team kill — for each one
Side — your faction’s place in the match by score. Fight — a faction gets 15 points for each of its squads, and the squads split them by their share of the side’s kills (a vehicle kill counts half). CASH doesn’t count toward points.
Full rulespoints table, who wins, subs and participation, maps and veto, season, tournament day, team kills, disputes and the time limit
| Points for | How much | On WUH #1 |
|---|---|---|
| Side — your faction’s place in the match new | 50 · 15 · 0 | +10 to the winner |
| Faction score — for every 5 new | +1 | none |
| Fight — share of your side’s kills new | 15 per squad | kill +1 |
| Turnout — on average at least 10.5 of 11 on the field | +3 | +2 |
| Team kill | −1 | −1 |
| CASH | 0 | +1 per 10,000 |
| Cheating — or the squad is removed | −15 | −15 |
Example: your faction won (+50) with a score of 100 (+20), your squad made half of its side’s kills across three squads (+23 of 45) and played with a full roster (+3) — 96 points for the match.
- Stage faction new
- The main title: the most side points over both matches (faction place + score / 5). On a tie — total score, then wins, then the place in the last match.
- Squad
- Points over both matches — the stage placing and season points. On a tie — side points, then kills (vehicle kills count half), then fewer team kills.
- MVP
- For kills and for CASH; one person, one award.
- Squad MVP new
- In every squad — the best by kills and the best by CASH. Marked in the tournament table and in the results post.
- Duels new
- Which squad killed the other more often, across squads of different factions. A separate award — it doesn’t affect points.
- Subs
- Up to two per squad. Whoever joins by code or invite after the eleventh becomes a sub; if a starter leaves, the first sub moves up by itself.
- Roster lock
- 30 minutes before the start: after that, no new players and no leaving.
- No-show
- Before the lock the captain changes the roster: calls someone from the pool or removes whoever won’t come. After the lock a sub plays instead of the absent player.
- Participation
- A squad gets side, score and fight points when at least 6 of its players, and at least half of those who joined, played for its faction, with at least 6 on the field on average from minute 5.
- Sides
- At the start the factions may differ by 4 players at most. A bigger gap — the start waits up to 10 minutes for the squads’ own subs, then moderation decides.
- Short squad
- Plays with whoever is there: no full roster means no +3 for turnout, and fewer players mean a smaller share of the fight.
- Mid-match
- A sub who steps in for an absent player scores from the moment they join. Whoever leaves mid-match keeps their kills and deaths up to that moment for the squad.
- Pool
- Five “map + zone + weather” options, published as soon as the date vote opens.
- Veto
- The captains of each faction strike one option together. Each faction has 24 hours for its turn; miss it and a draw decides. First goes the faction that finished last at the previous tournament: Valkyra, then Manticore, then Lonestar.
- Matches
- The two options left: match 1 and match 2.
- When it’s known
- The veto runs alongside the date vote, up to 24 hours per faction: the maps are known before the start.
- Season
- WUH League 2026: three stages and a final.
- Permanent rosters
- From Stage 2 a squad stays together for the whole season. The roster can change freely until the roster lock before each stage.
- Season points
- By stage placing: 100 · 75 · 60 · 50 · 40 · 35 · 30 · 25 · 20, 15 for everyone else. Counted from Stage 2.
- Final
- The top three squads of each faction by season points.
- An hour before
- Check-in: “I’m here” on this page, and the server #2 password right here.
- 30 minutes before
- Rosters lock.
- Start
- Match 1 from 0:0 to a hundred, 95 minutes at most; the bot puts you on your faction’s side.
- Break
- 10 minutes, then match 2, again from 0:0.
- Results
- The table is here, the winners are in the Hall of Fame; the password comes off.
- Team kill
- A point off the squad for each one. The bot takes them from the kill feed, accidental ones count too; those from explosives and vehicles — only after a review.
- On your own side, on purpose
- A moderation decision, up to removing the squad.
- Don’t switch faction
- The bot puts you back by itself.
- Don’t sell crates
- Selling crates breaks the game and the count. Seen a weapons crate — screenshot it and tell your captain.
- Someone else’s Steam account
- The bot won’t let it onto the tournament server, and no points go to it.
- Cheating
- The squad is removed and banned on both servers.
- Protest
- Captains only, in the WUH captains channel on our Discord, within 15 minutes of the match end, with a screenshot or a clip.
- Record
- Score snapshots every 10 seconds: any number can be shown minute by minute.
- Time limit
- 95 minutes from the match start. At the siren the side ahead on score wins; if level — play on until one of the leaders pulls ahead. There is no early win by a big lead.
- Server crash
- The result stands if the leader had at least 80 and a lead of 40 or more. Otherwise — a replay from zero, and if there’s no time to replay, the match doesn’t count.
- Decision
- Made by moderation, and it is final.
- After the winners
- A complaint not filed in time is not considered once the winners are announced.
- Server #2
- Password-locked for the tournament evening — only entrants on the field.
- Server #1
- Open to everyone: seeding, rating, bans and the priority queue unchanged.
“I have read the rules” — the captain ticks this when creating a squad and passes the key points on to the squad.
Prizes
Hall of Fame →To the winning faction’s squads
