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// INTERACTIVE MAPS

Kavkazi map

The Caucasus · mountains and a river valley

Three maps from the game, on the real imagery. An A1–H8 sector grid, a ruler that works out travel time on foot, running and by vehicle, plus marker and zone layers. Click a point and you get its sector and a link you can drop into squad chat.

There are no markers or zones yet. What used to be here had real names but invented coordinates — we removed it rather than re-hanging it on the new imagery. Marking up starts after the 10 September launch: every point will be placed from the game screen, not from memory.

3maps16.4km per side
Layers 0 / 0
100%
scale · 16.384 km per side
About the maps, and what comes next

The base imagery is the real in-game maps: Kavkazi, Europe and North America. An A1–H8 sector grid is laid over the top (toggle it with the ▦ button), and point layers, search and the ruler with travel times on foot, running, in a Bobcat, a Humvee and a helicopter all work.

The scale is 16.384 km per side: the in-game grid is 163.84 units of 100 m each. The coordinate grid a player sees covers only the middle of that square — the edges of the render are terrain outside the playable area.

Next comes marking up the named zones, towers and settlements on each map. If you know point names from the beta, tell us in the chat and we will add them with the source noted.

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