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// NEWS / 12.08.2026

The studio filmed “ten reasons not to buy our game” — and topped the Steam sales chart

BULKHEAD listed their own weak points: not enough content, the Early Access price, visuals, and their previous shooter's failure. The game then topped the chart.

CONFIRMED · #news · 12.08.2026
Кадр із нашого запису бети WARDOGS
Кадр із нашого запису бети WARDOGS

A month before launch BULKHEAD did what any marketing department would argue against to the last: they made a video called "10 reasons NOT to buy WARDOGS". Not ironic — literal.

"Before the hype train gets out of control, we want to do something most AAA marketing teams would tell their dev teams to never do — give you 10 legitimate reasons why you should not buy Wardogs."

What they admitted

  • Not enough content at the start of Early Access.
  • The price — an EA game asking what a finished one would.
  • Visual fidelity below what the big shooters have trained people to expect.
  • Their previous shooter, Battalion: 1944, did not work out. They said that themselves.

They also stated an expectation studios rarely say out loud: the audience will shrink noticeably in the months after launch, and a sustainable community for them is 3,000–5,000 concurrent players a day. For a game that peaked at 105,774 in a test, that is remarkably sober.

What happened next

The game immediately became the top-selling premium title on Steam. The video meant to scare people off did the opposite — because it is not really about flaws. It is about who the game is for: a slower, heavier shooter for people who want exactly that, rather than for everyone at once.

The same idea returned later in the monetisation interview: "we said don't buy the game". For them it is not a joke but a filter.

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